
Inte bara ankorna som är ute och plaskar....
Som ni märkt har ducknet vara nere ett tag och tappat en del
funktioner i plurret, men de skall snart fiskas upp igen.
CSPromod Beta 1.04 släpps 1/31/10 .
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CSP Teamet kommer att släppa en ny beta-version (1.04) av CSP den sista januari. Betan kommer att finnas för nedladdning på hemsidan
http://cspromod.com/.
För att kunna testa betan måste du ha CS:Source på steam, mer info finns på csp-hemsidan.
För er som inte vet vad CSP (Counter-Strike Promod) är:
CSP är en 100% custom-kodad Source-mod. Målet är att överföra gameplay, spelkänsla och tävlingsandan från det ursprungliga Counter-Strike till Source motorn, tillsammans med förbättrad grafik och nya funktioner. [
Insänt av NescO]
Ducknet.se önskar er alla en god jul och ett gott nytt år!
[
Insänt av NescO]

Nu finns det en ny bana att spela på cs servern, de_tuscan.
Den finns även att ladda ner från filarkivet.

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
* Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
* Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
* Fixed a server crash caused by spoofing a client disconnect message
* Fixed a server crash caused by sending malformed reliable subchannel data
* Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
* Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
o The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
o The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
* Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
o Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
* Fixed radius damage not tracing out of enemies when the explosion occurs within them
o Fixes rockets & grenades doing no splash damage when fired point blank into enemies
* Added missing snowpuff particles for DX8 players (honest)
* Restored LOD for the Demoman player model
* Fixed being able to alt-fire with the fists while stunned as a Heavy
* Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
* Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
* Fixed sv_pure not reloading the map's custom particle file
o Custom particle effects contained within maps must now be placed in the \particles directory
* Fixed another case where items weren't being validated properly in class loadout slots
Community requests
* Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
* Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
* Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
* Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
* Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin